
Thief the dark project series#
Thief takes place from a first-person perspective in a 3D environment, with the game's story taking place over a series of missions, in which the player character is able to perform various actions such as leaning, crouching, swimming, climbing, running and fighting, amongst other abilities. Thief was one of two games in the series that Looking Glass worked on before it was forced to close. Thief was followed by an expanded edition entitled Thief Gold (1999) which modified certain missions and included a few brand new levels, two sequels - Thief II: The Metal Age (2000), and Thief: Deadly Shadows (2004) - and a reboot of the series - Thief (2014). It is regarded as one of the greatest video games of all time and helped popularize the stealth genre. The game received critical acclaim and has been placed on numerous hall-of-fame lists, achieving sales of half a million units by 2000, making it Looking Glass' most commercially successful game. The game is notable for its use of first-person perspective for non-confrontational gameplay, which challenged the first-person shooter market and led the developers to call it a "first-person sneaker", while it also had influences in later stealth games such as Tom Clancy's Splinter Cell and Hitman.
Thief the dark project Pc#
Thief was the first PC stealth game to use light and sound as game mechanics, and combined complex artificial intelligence with simulation systems to allow for emergent gameplay. Set in a medieval steampunk metropolis called the City, players take on the role of Garrett, a master thief trained by a secret society who, while carrying out a series of robberies, becomes embroiled in a complex plot that ultimately sees him attempting to prevent a great power from unleashing chaos on the world. In also innovating much of what has made the stealth genre so popular and successful - and not to mention spawning two exceptional and revered sequels - The Dark Project deserves its place in the annals of gaming legend.Thief: The Dark Project is a 1998 first-person stealth video game developed by Looking Glass Studios and published by Eidos Interactive. The late '90s were something of a revolution in the industry, helping to create a new audience for an industry exploding not only in its technical complexity, but in the quality and craftsmanship of its writing, storytelling, immersion and narrative ambition. Thief: The Dark Project ultimately helped usher in was a new era of gaming. This game essentially paved the way for Dishonored, BioShock and Prey, each of which create dynamic, living worlds while also posing weighty social, political and ethical questions, something The Dark Project (alongside Deus Ex and System Shock 2) made possible.

Looking Glass Studios' capacity for what were essentially proto-immersive sims was evident not only in the Thief trilogy, but in ground-breaking RPG System Shock 2. It isn't just games from the mid-2000s stealth boom that owe The Dark Project a debt of gratitude. RELATED: When Is It Time for a Video Game to Get a Remake? Dripping with influences ranging from Victorian and Gothic horror to Gaslamp fantasy motifs, the game's world-building was second-to-none. At a time when games, especially PC games such as Deus Ex and Half-Life, were starting to craft tangible, immersive worlds, The Dark Project was at the forefront of a revolution. Great games are usually recognizable by the fact that they craft their own distinctive character, be it through visual aspects, sound craft, the way the game plays or, hopefully, all of the above.

So much of The Dark Project's influence comes from its commitment to mature storytelling combined with a real sense of style. RELATED: Fallout 5 Needs to Move Past the Capital Wasteland However, Garrett is caught up in a conspiratorial plot in which an ancient power threatens the very safety of humanity, and it is up to the master thief to prevent a potential catastrophe. Players take on the role of master thief Garrett who, for all intents and purposes, is a thief only out for himself.

Set in a fantasy setting infused with both Medieval and Victorian influences, The Dark Project takes place in the City.
